FYI shadow catching used to be possible in IC5 Now gone I came back to iClone for WYSIWYG workflow Instead I'm now spending time budget on compositing away severe shadow/reflection shortage issue I'm beginning to question the economy Meanwhile Daz Studio IRay Viewport is becoming near-realtime taunting DS deserters. I hope this gets some kind of official response soon. Excellent (and very thoughtful) suggestions. Ofcourse it would be better to have real shadow, refl, refr material/catcher that would work with correct alpha channel like the above examples so rendering would only be done once not twice to get a keyable shadow pass. Not sure if these material settings were intended to have this effect but its a useful effect for making objects unseen by camera but casting shadows FOR NOW. This won't work for semi-transparenct objects but its workable. RL should just add a checkbox that would automatically disable the following settings for materials on the right and put opacity to 1 and name it matt shadow. Now we need an automated way to do this for every material. I can't wait to test out its capabilities. I used octane for while and physically based rendering does get you to the final shot with less compositing and juggling buffers indeed but the hardware was just too much. I'm trying to minimize all the buffers I use at this point in my life. What i also meant expensive was the time juggling dozens of buffers and comping them to create the final shot. The blackmagic cameras on the other hand I heard were not so good. I was shocked and a little annoyed when eyeon sold it and then glad blackmagic brought out an updated free version with almost all features in there except for network rendering and optical flow I hope its new home will be better than eyeon. Meanwhile Nuke was improving at a faster pace and eyeon fusion was forgotten and became obscure. The updates from eyeon were meh so I stuck with 6. Oh I've been using fusion which came free with lightwave 8 more than a decade ago.
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